Udemy - Game Development in JS - The Complete Guide (w Phaser 3)
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Torrent File Content (779 files)
[TutsNode.com] - 15. Publishing the app
[TutsNode.com] - 15. Publishing the app/8. App done & Course End.mp4 -
[TutsNode.com] - 2. Flappy Bird Clone/2.2 phaser-webpack-boilerplate-main.zip -
[TutsNode.com] - 3. Platformer game intro/4. Tiled Explanations.srt -
[TutsNode.com] - 15. Publishing the app/8. App done & Course End.srt -
[TutsNode.com] - 8. Healthbar/4. Drawing Correct Position.srt -
[TutsNode.com] - 6. Raycasting/8. Optimize performance in raycasting.srt -
[TutsNode.com] - 2. Flappy Bird Clone/1. Section Intro.srt -
[TutsNode.com] - 6. Raycasting/6. Add raycast on the enemy.srt -
[TutsNode.com] - 13. Collectables & Traps/7. Get layer properties.srt -
[TutsNode.com] - 2. Flappy Bird Clone/2.1 List of commits.html -
[TutsNode.com] - 15. Publishing the app/7. Deploying the app.srt -
[TutsNode.com] - 2. Flappy Bird Clone/2.3 Starter project.html -
[TutsNode.com] - 14. Sound Effects + More scenes/5. Create BG.srt -
[TutsNode.com] - 10. Collide Effects/3. Sprite Effect.srt -
[TutsNode.com] - 2. Flappy Bird Clone/3.1 Lecture code.html -
[TutsNode.com] - 13. Collectables & Traps/2. Collectables.srt -
[TutsNode.com] - 2. Flappy Bird Clone/4.1 Lecture code.html -
[TutsNode.com] - 12. Enemy Projectiles & Sliding/2. Shoot projectiles with enemy.srt -
[TutsNode.com] - 3. Platformer game intro/5. Create your first map.srt -
[TutsNode.com] - 2. Flappy Bird Clone/5.1 Lecture code.html -
[TutsNode.com] - 14. Sound Effects + More scenes/8. Load multiple levels.srt -
[TutsNode.com] - 11. Melee Weapon/6. Delivers melee hit.srt -
[TutsNode.com] - 2. Flappy Bird Clone/6.1 Lecture code.html -
[TutsNode.com] - 3. Platformer game intro/6. Add map to the game.srt -
[TutsNode.com] - 2. Flappy Bird Clone/33. Pausing the game.srt -
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[TutsNode.com] - 14. Sound Effects + More scenes/5. Create BG.mp4 -
[TutsNode.com] - 2. Flappy Bird Clone/8.1 Lecture code.html -
[TutsNode.com] - 6. Raycasting/2. Draw the line.srt -
[TutsNode.com] - 13. Collectables & Traps/5. Diamond tween.srt -
[TutsNode.com] - 2. Flappy Bird Clone/10.1 Lecture code.html -
[TutsNode.com] - 15. Publishing the app/4. Create FB App.srt -
[TutsNode.com] - 13. Collectables & Traps/10. Creates Hud.srt -
[TutsNode.com] - 2. Flappy Bird Clone/11.1 Lecture code.html -
[TutsNode.com] - 4. Create a player/6. Running animation.srt -
[TutsNode.com] - 2. Flappy Bird Clone/51. Play bird animation.srt -
[TutsNode.com] - 15. Publishing the app/5. Start game in FB env + Loader.srt -
[TutsNode.com] - 14. Sound Effects + More scenes/6. Sky Image + Tileset.srt -
[TutsNode.com] - 2. Flappy Bird Clone/31. Keep Best Score.srt -
[TutsNode.com] - 12. Enemy Projectiles & Sliding/7. Sliding feature.srt -
[TutsNode.com] - 2. Flappy Bird Clone/14.1 Lecture code.html -
Description
Description
What is Phaser?
Phaser is a framework for creating HTML based games in Javascript. It’s very simple to use and get started with. It provides a full set of features to create professional games ready to be published on different platforms. Such as Facebook Instant Games, IOS, or Android platforms.
What we are going to build?
In this course, you will learn how to create your own games from scratch in Javascript with the Phaser framework.
All concepts will be taught by creating real games which we are going to publish on Facebook Instant Games.
You will get an understanding of concepts you can use in any other game development platform like Unity or Unreal engine.
Now, let’s introduce briefly games & concepts you are going to work on,
The first game will be a simple flappy bird clone. You will learn how to initialize the Phaser Game and how to use and manipulate physical concepts like gravity and velocity among many others.
We will show, how to create different game objects such as player and pipes blocking the way. You will learn how to re-use game objects so every time pipe will reach the start of the screen it will get recycled at the end.
We will create a difficulty system and we will keep track of the score. Our game will contain multiple scenes such as menu scene, score scene, pause, and play scene.
The second game will be more complicated. We will work on a platformer game where the main character will be able to jump on platforms. The main goal of the game will be to collect as many diamonds as possible, avoid or eliminate enemies and make it to the second level,
On the design of the map, we will be working in the Tiled editor. I will show you how to create different tile and object layers which we will later bring to life in our game.
You will learn how to create different types of attacks like melee attacks and launch projectiles. We will create different types of enemies and we will animate them.
We will work on a well-known detection concept called Raycasting which we will create completely from the scratch. The player will be able to receive damage from enemies & traps and when health will reach 0 or the player will fall off, the game will be lost and restarted
Our game will have multiple levels that will be unlocked after the player will reach the finish line. Unlocked levels will be displayed in the level scene. Upon reaching the last level game will be finished and credits will be displayed.
There is much much more covered in the lectures so I hope to see you in the course!
Who this course is for:
People looking for the practical game development guide
Beginner developers eager to start developing games
Experienced developers discovering new development opportunities
Requirements
Minimal Javascript or other programming language knowledge
Last Updated 2/2021
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