Timber and Stone v1 6 1


    Seeders : 4      Leechers : 1

Torrent Hash : 4EA1DDEC468699C1462713DAFC43FD98BAB29576
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 97.05 MB


Timber and Stone v1 6 1
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Torrent File Content (1 file)


     Timber_and_Stone_v1.6.1_setup.exe -
97.05 MB



Description



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Stone and timber - a new sandbox with voxel graphics and procedurally generated world from Robert Reed. Create your settlement, village, or even the kingdom, if you have enough of this skill and imagination. Skillfully use your resources and workers who have given to you at the beginning of the game, be wary of attacking goblins, necromancers, the armies of the dead and other creatures, especially in the early stages of the game, even when you are defenseless and unarmed, extract minerals and build-build-build.

Professions include:
Builder - Constructs walls, towers, housing etc. Nearly everything that is built onto the terrain is put there by a builder.
Miner - Digs and mines into the ground for stone and metal ore.
Farmer - Plants and tends to crops in order to provide food.
Wood Chopper - Gathers wood as resource by felling trees.
Blacksmith - Works with forge and anvil to create weapons and armor.
Forager - Gathers berries and hunts boar, chicken, and deer.
Stone Mason - Works with raw stone to create brick, cobblestone, and plaster.
Carpenter - Works with wood to create furniture, tools, and building structures.
Infantry - Combat unit that can wear all types of armor, and use all types of melee weaponry.
Archer - Ranged Combat unit skilled with bows & arrows.
Engineer - Creates siege weapons, defensive structures, and other military designs.

Several more professions are planned, including: Leather-workers, Cavalry, Ranchers, Cooks, and Traders.

v1.6.1:  • Fixed a bug where the
player assigns a unit to "wait in the hall" with no designated area of the room. Previously, it throws out of
the game.   • Some planted trees are no longer on the block above after loading the game, it also created a
non-extractive "block (64)".   • Visitors (especially new immigrants) are now returning to the road,
there they fight or run away from enemies on the way to your settlement.   • We fixed a similar error when
visitors cyclically could not find the way to the hall, if the path interrupt too many settlers / objects. This led to
multiple requests pathfinding and "lag".   • Beds, which are defined, now have a much higher priority in
their hosts.   • When the bed is appointed, the list indicates settlers now in alphabetical order.   •
Pressing down the appointment zone now allows allocation go down.   • "Options" and "Control"
is now displayed in the main menu.   • Fixed issue where dead enemies could cyclically duplicate fallen objects.  
• "Menu objects" now moved to "Menu Design." This fixes a bug choice when both menus are open
and allows you to play at a lower resolution.   • Settlers now swim on the surface of the water, if you flood them
with a level of depth of more than 1 level. Earlier this made ​​settler fixed and led to his death from
starvation.   • Fixed form a straw bed, now she no longer uses neighboring blocks.   • Fixed an enemy
equipment, which leads to errors when saving.   • Now there is a bubble, which alerts the player if settler who
was given the task to take the subject is overloaded and can not find work assignments.   • Forge now correctly
cuts fuel use when creating the material.   • Now there is a bubble, if not the carpenter's ax to create a timber.
  • The same for a tailor in the absence of a knife for tanning machine.   • freshly built boxes for
resources now correctly hidden when scrolling depth.   • Removing a pause during map generation no longer causes
the game to the end.   • Ballista now correctly loads turns sideways and in height.   • Sound forge
substantially reduced.   • The number of stored hay in haystacks increased.   • Shepherd now creates a
bubble with a proposal to make a trough for cattle fodder.   • Merchant creates a bubble now to warn the player if
nothing is selected for purchase / sale.   • The distribution of products in the "queue" Provide at The
Warehouse is now more aligned.   • Archers (and every settler) will now use the best weapon in the inventory
before the attack. Earlier archers could melee fight enemies when they were in the inventory bow and arrows.   •
Zone settlers increased visibility. Initially, this was done to correct the error "with the longbow archers can
shoot at enemies without seeing them." This will be used for observation of the enemy in the near future.   •
If the game fails to boot, the player is thrown out of the game before the updated auto-save. Usually this is due to
metabolic disorders and the game can not boot. However, in case of damage, please make a note of your saved game in the
bug tracker. In nine out of ten cases, we can fix the saved data and return them to you.


Instructions:
Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://www.timberandstonegame.com/?page_id=443
Source : small-games.info

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