Men of War Assault Squad 2 Update v3 125 1-BAT


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Torrent Hash : 24821632660119B6D39673664659DB87F32FA644
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 68.34 MB


Men of War Assault Squad 2 Update v3 125 1-BAT
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Torrent File Content (11 files)


Men of War Assault Squad 2 Update v3.125.1-BAT
    Update
          setup-1.bin -
22.53 MB

          setup-2.bin -
22.19 MB

    Crack
          mowas_2.exe -
11.18 MB

          mowas_2_ed.exe -
10.27 MB

          steam_api.dll -
1.28 MB

    Update
          setup.exe -
550.88 KB

    Crack
          sdkencryptedappticket.dll -
194 KB

          doge.w0w -
142.19 KB

     whatsnew.txt -
15.74 KB

     battery.nfo -
6.2 KB

          steam_api.ini -
2.36 KB



Description



 							
Patch 14  3.116.0    General    • Added mission option selection dialog  • Added interface
support for multiple mission options  • Added command line parameter "mission_options" for editor
(-mission_options mission_option1)  • Added groups of check boxes for mission select dialog  • Added script
support for multiple mission options  • Changed min and max version to be required for mods  • Changed that
lua errors are written to game log file  • Increase players list box size in replay ui  • Fixed exiting from
ranked game replay  • Fixed surrender logic for replays  • Fixed mod synchronization for mods with . in
their names  • Fixed debug memory counters overflow  • Fixed issue with destroyed squads in bot script 
• Fixed log message on achievement gain  • Fixed low res surface loading with referenced bitmaps  •
Fixed crash on game end with bots  • Fixed surface was not loaded in some cases and caused crashes     
Multiplayer    • Added AI bots order rotation  • Added mission options to multiplayer map.info  •
Added mission options browse dialog to multiplayer session  • Improved netcode slightly  • Fixed early call
of GameOver in competitive game replays      Patch 15  3.117.0      General    • Added debug stack entries to
track some errors  • Added support for mod dependencies (see mod template read me)  • Added instanced grass
(enhances visual quality and removes dependancy from single texture file, may drop performance)  • Improved
instanced grass render  • Changed resupply tanks based on ammo amount defined in .def file  • Changed death
delay uses min/max in difficulty.set  • Changed defined death delay in difficulty.set  • Changed asyncload
to be disabled until issues are solved  • Fixed trucks must not supply hidden Units  • Fixed automatic
selection of secondary weapon  • Fixed disable video quality reduction in replays  • Fixed wind support for
group meshes  • Fixed directx "_com_error at memory location"  • Fixed crash on shader cache
folder cleaning  • Fixed access violation in UnitIcon  • Fixed crash on aim range calculation  • Fixed
crash without steam active      Multiplayer    • Added temporarily fix for video quality reduction manager 
• Added mission options to multiplayer map.info  • Added mission options browse dialog to multiplayer
session  • Increased price of Crusader AA from 425 MP to 450 MP  • Reduced price of M19 from 450 MP to 425
MP  • Fixed bug with mods in matchmaking  • Fixed spacings and positioning in statistics dialog  •
Fixed positioning of gui elements in statistics dialog  • Fixed that mission option browser didn't show up after
multiplayer  • Fixed bug where mission options in multiplayer weren't reseted  • Fixed counting of unranked
games  • Fixed size of result tab in for skirmish games in statistics dialog  • Fixed issue with missing
lobby game server      Skirmish    • Added 15 new Steam achievements  • Added new mission options in sniper
missions  • Added new mission options in Iron Fist missions  • Added failsafe script to auto refuel players
tank when below 25 in Iron Fist missions  • Improved balance fine tune in Iron Fist missions  • Improved
enemy key tank care logic with new script in Iron Fist missions  • Improved enemy infantry lower max number at any
time to spawn in introduction missions  • Improved blindly rushing enemy infantry near end of defense fixed in
introduction missions  • Improved allied support tanks now attempt to move in more before engaging in introduction
missions  • Fixed japan mission environment for 2nd part of mission in Iron Fist missions  • Fixed clipping
of units in 3rd person controls      Patch 16  3.118.0    General    • Added display of incomplete replays 
• Added check for DLC 2 (including AI bots)  • Added confirmation on trying load incomplete replay  •
Added display of mod dependencies in mods tab  • Added possibility to activate profiler in release builds  •
Improved mods tab  • Improved scene stat collector and console writer  • Improved performance of smoke
grenades  • Reduced duration of smoke grenades  • Fixed assert failure when replay OOSDump message received 
• Fixed smoke grenades      Multiplayer    • Added 16 players to multiplayer  • Added many
improvements to developer logs  • Added respawn timer for regular and assault infantry 30 sec  • Added limit
to single rifles and smg to 20  • Added purchase group to regular and assault infantry  • Changed that
"world kill" goes to last attacker  • Changed elite marksmen from 2 to 3 auto rifle  • Increased
price of Japanese assault squad from 100 MP to 110 MP  • Reduced price of US assault squad from 115 MP to 110 MP 
• Reduced price of US smg from 13 MP to 12 MP  • Reduced price of single mguns by 5 MP  • Reduced
price of regular infantry by 10 MP  • Removed start timer for heavy machine guns  • Fixed out of sync caused
by inventory (temporarily solution)  • Fixed video quality reduction issue  • Fixed issue when bot's units
do not attack back while moving to map points  • Fixed limit of snipers    Patch 17  3.121.0    General    •
Added strict light synchronization  • Added dump sync table to game log on desync  • Improved grenades body
simulator  • Removed ai/bot inform range split (will be re-introduced later)  • Fixed a bug with bleeding
out  • Fixed uninitialized buffer pointers  • Fixed stack overflow on opening context menu  • Fixed
instanced grass border shadows (temporarily solution)  • Fixed incorrect visibility calculations    Multiplayer   
• Added global in-game chat  • Added many log improvements  • Changed Assault Zones to 1v1 - 2v2 in
match-making  • Changed Assault Zones extreme to 4v4 in match-making  • Fixed wrong unit limitations in
custom settings  • Fixed oos related to inventory (proper solution)  • Fixed oos related to actor vision 
• Fixed oos related to lights    Skirmish    • Added new paratrooper script in US missions      Patch 18 
3.122.0      General    • Added Filter for Steam community announcements  • Added cause of error messages to
reports  • Added guard stack entry to track errors  • Added achievements tab in personal statistics  •
Added support for multiple browser windows  • Added support for custom scroll bars for html dialogs  • Added
bind 'F5' key to refresh html dialogs  • Added additional check for rank update  • Changed message history
box to be smaller on chat open  • Removed confirmation dialog on leaving replays page  • Fixed manual
control on game stop  • Fixed memory leaks in bitmapmanager  • Fixed memory leak on multiplayer lobby screen
 • Fixed crash on savegame preview render  • Fixed crash if scene event not found  • Fixed crash with
steam disabled      Multiplayer    • Added "reply to" functionality for global chat  • Added
grouped chat members filter by officers/friends/users  • Added version and locked games filters for sessions 
• Added a size limit 200 symbols for chat messages  • Added new Filter Options button  • Added
different color for message notification (i.e. "player ... is gone")  • Added draw support for emoticons
in clan chat  • Added performance display to match-making lobby  • Added warning message before queue if
someone has low performance (not allowed to play with less than 2 perf bars)  • Added game type search filter 
• Added smarter chat spam filter  • Added updating of nickname shortcut  • Added chat system message
when user get banned  • Added rank icons to chat  • Added own username to friends list in chat  •
Added XP info dialog to sessions  • Added XP info dialog to match-making  • Added special color for officers
in chat and also in chat messages  • Added hints for info area text  • Added highlight of chat message if
your nickname is included  • Added regular games played on ranked presets give XP  • Added right mouse
button support on nickname in chat messages  • Changed neutral color for user names in chat  • Changed
standard search filter from worldwide to "far" (reducing the flood of ping requests on user created sessions) 
• Changed lobby server ping frequency to 3 every 5s  • Changed lobby sessions autorefresh frequency to 30s 
• Changed sort by maximum player, not by alphabet (multiplayer maps)  • Improved chat performance  •
Increased match-making session connection timeout  • Removed filter (running games) button  • Removed
"Show only open sessions" filter and search for only open sessions  • Fixed disable info area in LAN 
• Fixed interface jumping on session page  • Fixed single symbols with small width (dot etc) not visible 
• Fixed surrender issue on connection lost  • Fixed group chat and session list update rate  • Fixed
missing context menu in session chat  • Fixed initial filter button state  • Fixed rare crash on lobby ping
update  • Fixed crash on incorrect user name in group chat  • Fixed crash on replay end  • Fixed crash
on join button click  • Fixed crash in steam global chat      Patch 19  3.125.0    • Added proper session
list sorting by ping  • Added "Show Info Messages" now blocks grenade timers, too.  • Added Async
texture loader (limited to 1024mb texture on 32bit)  • Added name labels to sprite timers (to track errors in log)
 • Added new 3d model for rubber boat  • Added smilies for Deluxe Edition owners  • Added in-game
friendslist  • Added support for variable number of pages scrolled on scroll bar button click  • Added basic
keyboard support to html dialog  • Added display "loading..." until web page is completely loaded 
• Added javascript to html dialog  • Added callback on web page request finished to html dialog  •
Added user filter in steam clan chat dialog  • Added ability to disallow browser requests  • Added steam
friend list dialog  • Added xp icon to session list  • Added name for new property  • Added particle
init data to oos dump  • Added persona states to chat utils and localization  • Added bots in matchmaking
(requires ownership of DLC)  • Added invite to lobby to friend list  • Added sort by max players in
multiplayer map selection  • Added NAT icon instead of "-" ping  • Added DDS loader  • Added
support for CSteamID type in DDA  • Added weapon reload veterancy  • Added show custom texture on dds load
error  • Added preload resources info dialog  • Added match-making vs. bots statistics  • Added
incorporated an (film) grain effect into color_tune layer and shader  • Added an entry for the grain effect in the
environment settings inside the editor  • Added auto generated compound (per entity volume) obstacles support
(Enabled by keyword {CompoundObstacles} in entity .def file.)  • Added compress methods to io utils  • Added
lastBattleInfo/totalBattleInfo card fields compression  • Added option to view different LODs in the editor 
• Added overhead message of points scored for a kill if in direct control mode  • Added support for multiple
views per grass model  • Added stack entries to track crashes related to action execution  • Added log file
rotation (for large logs)  • Added stack entries to track crashes on startup  • Added automatically
deactivate third person during scenarios  • Added Host can disable damage messages  • Added toggle for hit
indicators  • Added implementing of keyboard input support for html dialogs  • Added delay flush only for
large logs by default  • Added randomize grass position in cell  • Added force flush logs on scene destroy 
• Added chat message when user got kicked from the clan chat room  • Added sorting of names in the
multiplayer lobby  • Added ICU library integration  • Changed show context menu function in ui_statistics 
• Changed open user profile and achievements in browser if overlay is not enabled  • Changed improved css on
achievements tab  • Changed better DDS load errors  • Changed use dummy texture if can't load DDS. Better
messages to logs  • Changed chat dialog alignment  • Changed button location in chat dialogs  •
Changed UnlinkWeaponView to use access by reference on weapon link bone childs, trying to fix crash  • Changed
eThreadStorage to support initializer function  • Changed xp gain calculation for AZ:Extreme to 75/125  •
Changed open all links (workshop, dlc, guides, etc) in standard/default browser if steam overlay is disabled  •
Changed use steam rich presence data to determine users in-game/playing/open session status  • Changed cleanup of
manual control command  • Changed code improvements on third person control  • Changed use steam statistics
armies in profile badge drop down    • Changed limit of log file size to 1GB per file  • Changed private
message coloring in steam clan chat  • Changed "unable to connect to clan chat" message  • Changed
resolution change to be disabled when multiplayer is active  • Improved performance of
eVisibilityHeightmap::RemovePatch  • Improved lobby ping service  • Improved html dialog  • Improved
async loader  • Improved multiplayer core initialization time  • Improved third person control  •
Improved multiplayer startup performance boost  • Improved DDA vector containers to support copying and assigning 
• Improved disk usage on often log writes  • Improved multiplayer resources loading  • Improved speed
of calculating large file crc  • Improved chat private message format  • Increased internal tcp send buffer
size  • Fixed file naming in reports  • Fixed SteamWebView file location  • Fixed auto resupply now
doesn't resupply ammo that wasn't defined in vehicles .def file. (i.e. wespe)  • Fixed mod activation state 
• Fixed mod deletion bug  • Fixed issue with "loading..." text  • Fixed issue with links
opened in new browser windows  • Fixed incorrect write operator  • Fixed issue when message "you have
been banned from clan chat" displayed incorrectly  • Fixed chat message encoding  • Fixed search box
location in chat dialog  • Fixed inventory sync data not present in oos dump  • Fixed write operator not
found  • Fixed option dialog with -no_mods enabled  • Fixed skipping DDS mips in zip streams  • Fixed
Enter key doesn't work in chat  • Fixed string buffer leak in replay  • Fixed invalid memory access in
edp_userstatistics  • Fixed user chat list focusing issue  • Fixed missing virtual destructor  • Fixed
properly initialize eBoundingBox value to ZERO  • Fixed dynamic mesh allocation for indexed primitive case 
• Fixed memleak in options dialog  • Fixed error with "align" keyword being a define  •
Fixed do not call Validate() when copying or constructing already valid names (to reduce winapi calls count)  •
Fixed sorting in session list  • Fixed show- and enable- option interaction of squad icons  • Fixed removed
hit indicator from friendly fire shots  • Fixed accessing incorrect array element  • Fixed incorrect sphere
volume calculation  • Fixed possible bug when pointer was not properly aligned  • Fixed user profile badge
and steam friend list should not be displayed in mission loading screen  • Fixed minidump creation issues when
multiple threads throw exceptions  • Fixed hint in session list  • Fixed crc table generation bug  •
Fixed heightmaps importexport in editor  • Fixed crash in steam clan chat  • Fixed crash when trying to sync
corrupted profile file from could  • Fixed crash in games with large amount of units and statistics  • Fixed
crash in actor command  • Fixed crash with input box  • Fixed crash when key binding not found (record
warning in log)  • Fixed crash on ping update in session lobby  • Fixed crash on player performance update
in session screen  • Fixed crash on join session  • Fixed crash on session update  • Fixed crash when
trying launch bullet with incorrect ammo  • Fixed crash in damage reports  • Fixed crash on alt+g in
standard editor  • Fixed crash on bloom on/off while in game  • Fixed crash on simultaneous access
(Add/Remove handler) to event router from different threads  • Fixed crash on startup when last army is custom
army  • Fixed crash caused by incorrect vector virtual destructor call order      Patch 20  3.125.1  • Added
emoticon support for Deluxe Edition owner  • Improved map performance slightly  • Improved environment
performance slightly  • Improved environment performance in multiplayer even more  





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