Game Development Essentials II with Unity LiveLessons zip
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Game Development Essentials II with Unity LiveLessons zip
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Torrent File Content (1 file)
Game Development Essentials II with Unity LiveLessons.zip -
2.06 GB
Description
Video Description
Game Development Essentials II with Unity LiveLessonsis aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine.
Description
In this video training, Mike Geig covers key 2D and 3D game development concepts beyond the basics and scripting (programming) concepts for featured game engines. Mike covers the latest version of Unity: what's new, what's changing, and what's important.
The source code repository for this LiveLesson is broken up into multiple files for
downloading; click on each lesson number to download the assets for that lesson:
ï”
Game Development Essentials II with Unity
LiveLessons (Video Training)
by Mike Geig
Publisher: Addison-Wesley
Release Date: November 2014
ISBN: 0133892174
Running time: 6:01:35
Topic: Game Development
Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
About the Instructor
Mike Geigis a screencaster at Unity Technologies (the makers of the Unity game engine).
Mike is also the author of Sams Teach Yourself Unity Game Developmentand the first volume
of these LiveLessons.
Skill Level
Intermediate
Advanced
What You Will Learn
A foundation in game development
Key 2D and 3D game development concepts beyond the basics
Scripting (programming) concepts for featured game engines
New and cutting edge features of the Unity game engine
Who Should Take This Course
Game developers looking to get the most out of Unity, the powerful game engine to
develop cutting edge 2D and 3D games (both mobile and desktop)
Course Requirements
Should be familiar with the concepts of programming. The specific language should not
be too important. Users should be familiar with the basics usage of soâ„‚ware on their
chosen operating system.
Should be familiar with the Unity game engine, either through experience with Volume I
of this LiveLesson or some other source ( Sams Teach Yourself Unity Game Development).
Users should also be familiar with basic concepts of game development.
Should be familiar with mathematics (basic operations and coordinate systems) and
game elements (players, scores, enemies, etc.). Users should know how to navigate a PC
or Mac and install soâ„‚ware.
Table of Contents
Lesson 1: Working with the 2D Game Tools
Learning Objectives:
Understand the basics of the 2D tools
Import sprite objects
Place sprites in a scene
Use basic colliders
Use the polygon collider
Lesson 2: Working with the Mecanim Animation System
Learning Objectives:
Understand the Mecanim anatomy of an animation
Prepare models for animations
Prepare animations for Mecanim
Use the animator component and animator controller
Create animation states
Create transitions
Control your animations with script
Lesson 3: Using Advanced Mecanim Features
Learning Objectives:
Work with blend trees
Use animator triggers and the Any State
Create animator layers
Use avatar masks
Lesson 4: Creating Animations in Unity
Learning Objectives:
Create your own animations
Create 2D animations
Build camera animation system
Lesson 5: Creating Particle Systems
Learning Objectives:
Understand particle systems
Work with the legacy particle systems
Use the current particle system
Work with the curve editor
Study the particle modules
Create custom particles
Script with particle systems
Lesson 6: Using Unity's New GUI System
Learning Objectives:
Use the Legacy GUI System
Work with a Canvas
Implement various GUI controls
Create various types of GUI systems
Add Mecanim animations to a GUI
Lesson 7: Scripting with Physics
Learning Objectives:
Utilize raycasting
Find colliders with an overlap sphere
Apply forces to game objects
Put it all together
Lesson 8: Building a 2D Platformer Game
Learning Objectives:
Design the game
Build the platforms
Build the player
Build the enemies
Add a background and camera tracking
Implement the player and enemy interaction
Create the player and enemy death e∂ects
Create the finish zone
Implement the player spawn e∂ect
Lay out the level
Add falling triggers
Add GUI elements
About LiveLessons Video Training
LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials
covering a wide selection of technology topics designed to teach you the skills you need to
succeed. This professional and personal technology video series features world-leading
author instructors published by your trusted technology brands: Addison-Wesley, Cisco
Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include IT
Certification, Programming, Web Development, Mobile Development, Home and O∂ice
Technologies, Business and Management, and more. View all LiveLessons on InformIT at:
http://www.informit.com/livelessons
Table of Contents
Introduction
Game Development Essentials II with Unity LiveLessons: Introduction
00:01:57
Lesson 1: Working with the 2D Game Tools
Learning Objectives
00:00:32
1.1 Understand the basics of the 2D tools
00:02:54
1.2 Import sprite objects
00:08:40
1.3 Place sprites in a scene
00:11:36
1.4 Use basic colliders
00:17:24
1.5 Use advanced colliders
00:08:46
Lesson 2: Working with the Mecanim Animation System
Learning Objectives
00:00:38
2.1 Understand the Mecanim anatomy of an animation
00:02:49
2.2 Prepare models for animations
00:08:11
2.3 Prepare animations for Mecanim
00:12:56
2.4 Use the animator component and animator controller
00:02:46
2.5 Create animation states
00:02:16
2.6 Create transitions
00:03:38
2.7 Control your animations with scripts
00:03:18
Lesson 3: Using Advanced Mecanim Features
Learning Objectives
00:00:27
3.1 Work with blend trees
00:11:02
3.2 Use animator triggers and the Any State
00:07:21
3.3 Create animator layers
00:04:32
3.4 Use avatar masks
00:04:33
Lesson 4: Creating Animations in Unity
Learning Objectives
00:00:33
4.1 Create your own animations
00:12:55
4.2 Create 2D animations
00:11:01
4.3 Build a camera animation system
00:16:36
Lesson 5: Creating Particle Systems
Learning Objectives
00:00:35
5.1 Understand particle systems
00:02:14
5.2 Work with the legacy particle systems
00:03:10
5.3 Use the current particle system
00:02:56
5.4 Work with the curve editor
00:04:41
5.5 Study the particle modules
00:25:17
5.6 Create custom particles
00:13:00
5.7 Script with particle systems
00:06:23
Lesson 6: Using Unity’s New GUI System
Learning Objectives
00:00:40
6.1 Use the Legacy GUI System
00:03:50
6.2 Work with a Canvas
00:08:29
6.3 Implement various GUI controls
00:14:43
6.4 Create various types of GUI systems
00:08:51
6.5 Add Mecanim animations to a GUI
00:04:42
Lesson 7: Scripting with Physics
Learning Objectives
00:00:32
7.1 Utilize raycasting
00:07:34
7.2 Find colliders with an overlap sphere
00:04:49
7.3 Apply forces to game objects
00:12:02
7.4 Put it all together
00:06:48
Lesson 8: Building a 2D Platformer Game
Learning Objectives
00:00:46
8.1 Design the game
00:02:01
8.2 Build the platforms
00:04:22
8.3 Build the player
00:06:18
8.4 Build the enemies
00:12:58
8.5 Add a background and camera tracking
00:08:05
8.6 Implement the player and enemy interaction
00:06:00
8.7 Create the player and enemy death e∂ects
00:06:12
8.8 Create the finish zones
00:05:26
8.9 Implement the player spawn e∂ect
00:03:14
8.10 Lay out the level
00:05:35
8.11 Add falling triggers
00:02:14
8.12 Add GUI elements
00:07:59
Summary
Game Development Essentials II with Unity LiveLessons: Summary
00:01:19
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