Factorio 0 12 30 x86 & x64


    Seeders : 0      Leechers : 0

Torrent Hash : 2A1770E1A3EFEDD6A9F71754C84E35477DC63F73
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 483.53 MB


Factorio 0 12 30 x86 & x64
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Torrent File Content (2 files)


Factorio 0.12.30
     Setup_Factorio_x64_0.12.30.exe -
242.47 MB

     Setup_Factorio_Win32_0.12.30.exe -
241.06 MB



Description



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Changelog:
http://steamcommunity.com/ga...ts/detail/841419792792280045
Changes   Mod
checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is
to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.    
Bufixes   Fixed strange outer corner rendering for terrains with the same layer. more[forums.factorio.com]  
Fixed Factorio timing out of a multiplayer game when closed by pressing the X button more[forums.factorio.com]  
Building things after quitting a multiplayer game is no longer possible and no longer crashes the game.
more[forums.factorio.com]   Fixed memory leak with special signals in the circuit network.   Fixed crash when
killing the player in on_built_entity. more[forums.factorio.com]   Fixed crash when making blueprints of ghosts
with some now-invalid circuit connections to other ghosts. more[forums.factorio.com]   Fixed player's shooting
target not updating properly when the target's force became friendly more[forums.factorio.com]   Fixed the
documentation of CircuitCondition more[forums.factorio.com]   Fixed that the ignore_planner field of Command
would expect an integer instead of a boolean. more[forums.factorio.com]   Starting value of progress bar is now
properly set based on the input. more[forums.factorio.com]   Fixed crash when destroying entity with empty
corpse string. more[forums.factorio.com]   Fixed mining drills getting stuck when built pointing at rails and
then rotated. more[forums.factorio.com]   Fixed remote.call() within the same mod passing invalid data.
more[forums.factorio.com]  Fixed the typo in the error "mulitplayer.cannot-load-downloaded-map", the
cause of the error wasn't displayed because of it. more[forums.factorio.com]   Fixed that the server could get
desynced and in a state where he has no one to download from. more[forums.factorio.com]   Fixed that the train
tooltip was showing the current station as the next one when in the station. more[forums.factorio.com]   Fixed
crash when a Lua function was used as a value in a table in data.raw more[forums.factorio.com]   Fixed the
tooltip of the inventory limit feature to "Limit the inventory part to be filled by machines.", so it is
clear, it limits only input, but not output.   Fixed that cancelling a recipe in the crafting queue would reset the
crafting timer unnecessarily more[forums.factorio.com]   Fixed crash when a force other than player, enemy or
neutral was used in autoplace specification more[forums.factorio.com]   Fixed crash when a network interface is
deactivated during multiplayer game more[forums.factorio.com]   Fixed white bar on top of the screen was
sometimes present in fullscreen on OS X more[forums.factorio.com]   Unified the processing of savegame name in
--load-game --start-server and --mp-load-game. It can all be supplied with or without the .zip   Fixed that collision
with point wasn't working properly for curved rail. more[forums.factorio.com]     Modding   Added
LuaEntity::unit_group read-only attribute   Proper error message when subgroup specified by empty string.
more[forums.factorio.com]   Fixed projectiles with negative acceleration would turn around, fly back and break
the game. more[forums.factorio.com] 

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